This Transnational Report was elaborated in the framework of the SiFUN project. It represents the second intellectual output, “O2: Collection of Best Practices”. Its main objective is to provide analytical information regarding acclaimed European best practices in science teaching and learning and introduce an array of digital tools of making science fun and engaging. Tools that have been covered through the research performed for achieving this report include: mobile devices, tablet computers, interactive comics, digital storytelling, social media and games.

The results of O2 will be incorporated in the “Making Learning Science Fun” Toolkit and will also play an important role in the design of SciFUN educational activities and development of teacher-training modules.

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